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There is an error in the RGB values for the colour #98 'malachite poly' it is defined incorrectly as 77.93,96 (full stop) instead of 77,93,96 (comma). Removed any colours over eight, as this is the maximum amount of Added extra colours for various vehicles. Variant vehicles (Beater Glendale, Beater Sadler, Lure Rancher etc) have their colours reversed to distinguish them from their base models. Reversed a duplicate entry for the Flatbed to create a new colour. Fixed an entry for the Moonbeam from 117, 227 to 117,117 as there are only 126 defined colours. Note - This makes the various vehicle based challenges (BMX, NRG-500, etc) much easier.Īdded missing commas for the Cheetah and Slamvan's data lines that prevented one colour from showing up for each. Gambling and Fat systems are not modified. Muscle will maximize after a few minutes of physical activity. The only exceptions are Muscle, Fat, and Gambling. Firing one Pistol bullet for example, will maximize the Pistol Skill stat. This file maxes out any stat (Stamina, Vehicle Skills, Weapon Skills etc) by doing the action just once.
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Here is a breakdown of what the respective files do: The main highlights of this collection are tougher gunfights and enhanced vehicle spawning in regular traffic. This is a collection of modded data (.dat) files geared towards longtime players of GTA: San Andreas who are looking for a challenge in future playthroughs.